PandaBearDev

Dev and Creation Blog

Just a blog for me to develop games, apps and whatever I feel like
  • Posted on
    Haime Game Development Log 1

    Working on pixel art for my game, title is tentative but it will star Haime, my one eyed oni. Shes a bridge guardian of her village. The story is gonna revolve around fighting to save a peaceful yokai village. Still working on art but I want a pocky and rocky art style.

  • Posted on

    The island campaign is almost done, roll tables are setup, a final boss of the game has been chosen, as well as possible enemy encounters, I still need to create the denizens of the area for the players to interact with in towns but beyond that first meeting with players for testing will happen.

  • Posted on
    Castle of the Mad King and The Mouth of the Sea adventures

    Just a small update, im working on 2 campaigns, The castle of the mad king and the mouth of the sea. Both adventures take place on my World of Poria, on the continent of Ehbar.

    Ehbar is a continent of wild magic and highly advanced technology. At night dead bodies have a chance to rise and mystic gates can open up to other planes etc.

    Both campaigns revolve around different aspects of the continent and are meant to get the players to level 6 and give them some loot.

    Mouth of the Sea is a search for an ocean cave. This cave is full of water crystals. Mana crystals are specific to Ehbar and used in everday life. Their existence is a consequence of Ehbar's nature magically. In this players roll on a table. This decides whether they find the mouth, a small dungeon, or an island with towns, tribes, enemies, or treasure. Each island is meant to be around 15 minutes and then randomly roll again to pass time. Being Ehbar, time is kept up and when night hits undead or monsters can become players in the game.

    Castle of the Mad King is a large multilayer map created in dungeon alchemist for use with Foundry. All of that will be available on my site after its finished. The castle has roll tables and ghostly denizens locked in for mysterious reasons. I was inspired by Karazhan from old world of warcraft.

    Hopefully I have more to post soon.